Dean Maurice Ellis

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Community Member

Location :Massachusetts edit...
Profession :Business Owner / CEO edit...
GameOp At :BadHouse edit...
Played As :EvilDude edit...
TW Apps Written : TW_ATS edit...
TW Edits Created : None edit...
TW Docs Written : None edit...
TW Websites :None edit...
Groups :BadHouse Software edit...
Contact :Email me edit...

Notes edit...

BadHouse has always been lurking in the background.

Founded one summer in 1995, Dean M. Ellis (EvilDude) and Eric Whyte (Evil Dude II) were living in the BadHouse compound in Burbank, California when they stumbled upon a game called Trade Wars... Watching other players use helpers and taking over the world, I thought "I could write a better helper" and a chunk of software that was written for a different application was ransacked and a hard coded script engine was created. I combined a text digester with the script engine and found I had all sorts of access to a database of information if only there was a way to store it and display it with meaning and that is when the HUD (Heads up Display) was born.

I was the first to create PWarp and the idea that if you left a toll fig in every sector, you basically knew whatever was going on in the world (as sensors) which made the 5000 sector universe a very small place indeed.

After I wrote V.900 I found that there was a demand for TW_ATS (Trade Wars - Advanced Tactical Fighter) and then created a key system to register users and key codes to allow them access... I personally think that TW_ATS was the ultimate experience since it updated it's databases in real time.

TW_ATS still exists faintly but I did work on a Java GUI Version that exists somewhere on my hard drive. I'm looking forward to seeing if TWGS will evolve into something much more grander and available to more than the neogeek user ;)

- Dean M. Ellis, September 2010
Personal tools
current TWGS Activity
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Players:
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last year: 3,617
since 2011: 41,853