John Pritchett

From TradeWars Museum

(Difference between revisions)
Jump to: navigation, search
Line 28: Line 28:
{{#Timeline:TWGS|2|1994|4|[[community:John Pritchett|John Pritchett]] joins [[Group:Multi Service|Multi Service]] as a programmer developing paperless billing software.}}
{{#Timeline:TWGS|2|1994|4|[[community:John Pritchett|John Pritchett]] joins [[Group:Multi Service|Multi Service]] as a programmer developing paperless billing software.}}
{{#Timeline:TWGS|4|1995|5|John Pritchett joins Gary and Mary Ann Martin at [[Group:Martech Software|Martech]] and takes over debugging of TW 2002. Martin releases TW 2002 v2b6 in May.}}
{{#Timeline:TWGS|4|1995|5|John Pritchett joins Gary and Mary Ann Martin at [[Group:Martech Software|Martech]] and takes over debugging of TW 2002. Martin releases TW 2002 v2b6 in May.}}
-
{{#Timeline:TWGS|2|1996|4|Pritchett, Gary and Mary Ann Martin leave Multi Service, initially planning to develop Trade Wars Continuum, a new Trade Wars envisioned as a multi-BBS shared universe. However, they soon decide that Pritchett should focus instead on completing Trade Wars 2002 by adding multiplayer features and aligning it with the HVS version.}}
+
{{#Timeline:TWGS|3|1996|4|Pritchett, Gary and Mary Ann Martin leave Multi Service, initially planning to develop Trade Wars Continuum, a new Trade Wars envisioned as a multi-BBS shared universe. However, they soon decide that Pritchett should focus instead on completing Trade Wars 2002 by adding multiplayer features and aligning it with the HVS version.}}
{{#Timeline:TWGS|2|1999|4|Pritchett consults with [[Group:Egosoft|Egosoft]] on an MMO based on their upcoming release, [[Application:X - Beyond the Frontier|X - Beyond the Frontier]].}}
{{#Timeline:TWGS|2|1999|4|Pritchett consults with [[Group:Egosoft|Egosoft]] on an MMO based on their upcoming release, [[Application:X - Beyond the Frontier|X - Beyond the Frontier]].}}

Revision as of 14:38, 13 March 2025

Community Member

Location :Kansas edit...
Profession :Business Owner / CEO, Computer Programmer, Game Developer edit...
GameOp At :None edit...
Played As :None edit...
TW Apps Written : TradeWars 2002 v3, TWGS, TradeWars Tournament, TradeWars: Dark Millennium, TWGS v2 edit...
TW Edits Created : None edit...
TW Docs Written : History of TradeWars Variants edit...
TW Websites :EIS Homepage, Official TW Forum, Martech's TradeWars Homepage edit...
Groups :Official EIS Forum, Martech Software, Realm Interactive, 21-6 Productions, EIS, Egosoft edit...
Contact :None edit...

Notes edit...

John Pritchett has been an indie game developer since 1994 when he joined Gary Martin to develop TradeWars.

The following is a timeline of Pritchett's work in the game industry:

  • 1994: Joined Martech Software, taking over development of TradeWars 2002.
  • 1998: Formed EIS and released TWGS.
  • 1999: For 8 months, consulted with Bernd Lehahn of Egosoft (X - Beyond the Frontier, etc) on plans for an X-based MMO.
  • 2000: Took ownership of TradeWars from Martech. Also licensed TradeWars to Realm Interactive to develop TradeWars: Dark Millennium. Worked with Realm Interactive from 2001 to 2002.
  • 2002: TW: DM picked up by NCsoft, but soon after renamed Exarch. The game was eventually released as Dungeon Runners in 2007.
  • 2005: Partnered with a small Canadian team to develop TradeWars Tournament, a light 2D graphical remake of classic TW. The partnership failed due to creative, personal and professional differences, though the developer continued to use the TradeWars license for its own project.
  • 2007: Taking a break from TW, Pritchett joined 21-6 Productions to write the physics for RocketBowl 360, a remake of Large Animal's successful rocket-powered bowling game. RocketBowl was released for X-Box Live Arcade in summer of 2008.
  • 2009: Continued to work with 21-6 on unannounced projects. Also developed solo project Xenopede under the company name Black Squirrel Studios.
  • 2011: Released TWGS v2, the 25th anniversary edition of Tradewars.
  • 2013: Joined Cloud Imperium Games to develop a flight model for Star Citizen, Chris Roberts' spiritual sequel to Wing Commander.
  • 2018: Left Cloud Imperium Games and returned to indie game development to build TradeWars: Arena, a space combat game set in the Tradewars universe.
  • 2022: Contracted by Egosoft to develop a new flight model for their next X Series game.
  • 2025: Egosoft releases Pritchett's flight model as a patch for X4: Foundations on Steam.



current TWGS Activity
Servers:
currently active: 159
since 2011: 11,969
Players:
this month: 184
this year: 2,326
last year: 2,983
since 2011: 64,055