John Pritchett
From TradeWars Museum
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{{#Timeline:TWGS|2|1994|4|[[community:John Pritchett|John Pritchett]] joins [[Group:Multi Service|Multi Service]] as a programmer developing paperless billing software.}} | {{#Timeline:TWGS|2|1994|4|[[community:John Pritchett|John Pritchett]] joins [[Group:Multi Service|Multi Service]] as a programmer developing paperless billing software.}} | ||
- | {{#Timeline:TWGS|4|1995|5| | + | {{#Timeline:TWGS|4|1995|5|John Pritchett joins Gary and Mary Ann Martin at [[Group:Martech Software|Martech]] and takes over debugging of TW 2002. Martin releases TW 2002 v2b6 in May.}} |
+ | {{#Timeline:TWGS|1|1996|4|Pritchett, Gary and Mary Ann Martin leave Multi Service to work on Trade Wars Continuum, a new Trade Wars game envisioned as a multi-BBS shared "continuum" of Trade Wars worlds. However, soon after it is decided that Pritchett will instead complete Trade Wars 2002, adding multiplayer features and bringing it into sync with the HVS version.}} |
Revision as of 14:07, 13 March 2025
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John Pritchett has been an indie game developer since 1994 when he joined Gary Martin to develop TradeWars.
The following is a timeline of Pritchett's work in the game industry:
- 1994: Joined Martech Software, taking over development of TradeWars 2002.
- 1998: Formed EIS and released TWGS.
- 1999: For 8 months, consulted with Bernd Lehahn of Egosoft (X - Beyond the Frontier, etc) on plans for an X-based MMO.
- 2000: Took ownership of TradeWars from Martech. Also licensed TradeWars to Realm Interactive to develop TradeWars: Dark Millennium. Worked with Realm Interactive from 2001 to 2002.
- 2002: TW: DM picked up by NCsoft, but soon after renamed Exarch. The game was eventually released as Dungeon Runners in 2007.
- 2005: Partnered with a small Canadian team to develop TradeWars Tournament, a light 2D graphical remake of classic TW. The partnership failed due to creative, personal and professional differences, though the developer continued to use the TradeWars license for its own project.
- 2007: Taking a break from TW, Pritchett joined 21-6 Productions to write the physics for RocketBowl 360, a remake of Large Animal's successful rocket-powered bowling game. RocketBowl was released for X-Box Live Arcade in summer of 2008.
- 2009: Continued to work with 21-6 on unannounced projects. Also developed solo project Xenopede under the company name Black Squirrel Studios.
- 2011: Released TWGS v2, the 25th anniversary edition of Tradewars.
- 2013: Joined Cloud Imperium Games to develop a flight model for Star Citizen, Chris Roberts' spiritual sequel to Wing Commander.
- 2018: Left Cloud Imperium Games and returned to indie game development to build TradeWars: Arena, a space combat game set in the Tradewars universe.
- 2022: Contracted by Egosoft to develop a new flight model for their next X Series game.
- 2025: Egosoft releases Pritchett's flight model as a patch for X4: Foundations on Steam.