TradeWars 2/QuixPlus Message Files

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KENTMAD

...as your fighters are deployed within the Sol system, they are immediately
annihilated by what at first appears to be a VERY powerful phaser array that
has been mounted on the Federation's Nogura Space Dock. However, both your
Science Officer and your Weapons officers inform you that not only does the
Space Dock lack the power to generate a phaser barrage of such magnitude,
but that they have detected the source of the attack and it is closing on
an intercept course with the ship at extreme warp speed...

>SMASH<CRUNCH>REND<POW!>BOOOM!!<

...suddenly, something hits your ship, the camera tilts, and your crew falls
out of their chairs like a bunch of idiots. Since this is only a simulation,
you stay in your chair, even when the port side of the bridge splits open
with a hole just big enough for a man to step through. Which, of course, is
what happens, as a man dressed in red and blue with a flowing cape boards the
ship and tells you to get the [heck] away from Earth!. He then closes the gap
in the hull, welds it shut with what appears to be phasers imbedded in his
eyes, and then pushes your ship out of this stellar system.

...later, after the damage control officer has informed you of your losses
(10% of your fighters, and a cargo hold), the science officer informs you
that Imperial Intelligence has identified the mysterious caped invader as
a Mr. Kent, who resides in a city named Metropolis on Earth, and is known
for his rather...physical methods of repelling invaders. You shrug your
shoulders in disgruntlement and return to deciding your next port of call...

GENESIS

...Your science officer has detected a nebula in this sector suitable for
system formation. After you register your claim with The Imperial Bureau of
Expansionist Affairs, a heavily-armed battlecruiser, the Vengeance, arrives
with your torpedo. After verification of both your identity and your bank
account, the torpedo is installed in your ship's torpedo launcher. Then,
following a complimentary dinner with the dreadnaught's Captain, you give the
order to arm and launch the Genesis device.

...as the Genesis Torpedo leaves the torpedo bay of your ship, it begins to
glow brilliantly as it begins to accelerate it's mass to the critical point.
You immediately warp out of range of the Genesis envelope, and four minutes
later the nebula is transformed into a thriving planetary system with such a
fantastic display of pyrotechnical special effects that it could never be
depicted in a low budget simulation like this!

...After a large, drunken orgy of the typical Klingon type, the Vengeance
warps out for new worlds to rape and pillage, leaving you to to do the same
to your new world...

GENEBOOM

...as you give the order, the weapons officer engages a code sequence that
arms the most potent weapon the Empire has ever developed. Commonly referred
to as 'the fist of Khaless', each corbomite-encase anti-matter warhead is
is powerful enough to shatter a continent. When several of these disaster
machines are exploded simultaneously along the fault lines of a planetary
body, the resultant force is sufficient to reduce it to the interstellar
dust from whence it came.

...Which is exactly what happens less than five minutes after the warheads
are released. This gives your crew enough time to move the ship out of the
blast range so that you can watch the destruction and enjoy it as well!!

TWMINE

Your trusted & loyal Chief Engineer, L'Hurd, informs you that he can build a
mine out of equipment already onboard your ship. To build a standard mine,
he will need two cargo holds(empty), and 5 K3-A fighters for propulsion,
navigation, and as energy cells for the detonation. Your blood lust gets the
better of you, and you agree. He sets to work, and in a remarkably short
period of time, he reports back to you that he has accomplished his task, and
that moored next to you in deep space is a fearsome, self-propelled ship
killer, capable of awesome destructive force. The Science Officer, Ficus,
interjects to tell you that the mine's navigation & propulsion systems are only
good enough to catch one-out-of-ten merchant ships, though. You ponder this as
you give the order to arm and release the mine...
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