TWTERM Help Doc v1.4

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Copyright 1993, 1994 by Will Boyett - All rights Reserved

*WARNING* You will need the following to properly run TWTERM:
EGA or better graphic card
DOS 2.0 or later
350K of memory
400K of free disk space (max per game) for files created by TWTERM
386 or better recommended (but not necessary)

Compatible with versions 1.03 and 1.03d of Trade Wars by Gary Martin.




How To Register TWTERM (please use Order.Frm to register)

Anyone wishing to use this program as an aid in playing TW is welcome
to do so without registering with me.

So think of this version as a fully functioning demo of what TWTERM is like.
You are free to use it for all your playing needs without sending me any
money. So have fun and enjoy Trade Wars through the eyes of TWTERM.

If you like what you see here and are a serious TW player who wants real
power, then please support the developement of TWTERM. All monies recieved
will go right back into creating a better program with more of the features
you want (just send what you want and I'll try to put it in). Any new
features added to TWTERM will only be released to those registering.

As you can see, TWTERM is making a major step forward, to the ultimate
Trade Wars utility. Combining on-line use as a term program, and also
offline as a stand-alone offline utility.

To get in on all the action, send $15 plus $3 p/h in a check or money order,
along with your name, address, phone number (or use the order form
included with this package):

Will Boyett
1955 209th St.
Lakewood, Ca, 90715

BONUS: Don't like to create your own macros? Now you don't have to. I've
written them for you. TWTMACROS is a collection of 10 macros written with
the TWTERM script language. Macros that will move colonists from one
planet to another, move product between planets, drop a fighter, fire
photon and move into sector, plus more. Whether you register TWTERM or not
you can still order TWTMACROS. They work either way. See ORDER.FRM for
details on how you can get yours.

What is TWTERM

TWTERM is an off-line utility for strategy mapping.
TWTERM is a terminal program designed specifically for use in playing
Trade Wars the popular BBS door game.

The advantage of using TWTERM is that it is custom designed just for
playing the game. Thus you have a lot of features that your normal
term program like Telemate or QModem can't offer.

Not only that, it also helps to add to the realism of the game. TWTERM is
designed with 3D graphics, and arranged to give the appearance of an
actual ships console. Thus you feel like you are really at the helm of your
vessel as you travel through space.

I have a lot more ideas to implement to make TWTERM an even better tool for
playing TW. If you don't want to miss out on more features and excitement
then please register today!

What's in TWTERM
(those marked with an * are in the Registered version only)

1) Superb 3D graphics and icons for playing Trade Wars on-line.
2) Most all features can be used off-line also
3) Built in Planet Alert
4) Built in Port Alert
5) Built in Enemy Mine Alert
6) Built in Trader Alert
7) 3 different types of macros
Built-In (Registered Users Only), Huge, and Editable)
8) Toggle sound effects on and off
9) On-Line and Off-Line dual screen mapper.
10) Built in CIM access for fast downloading of your port/sector files
11) Comes with it's own easy script language for creating custom macros
12) Display/Save/Edit macros on-line or off
13) Utility Menu that allows you to run EXE/COM/BAT files while on-line
14) Shell to DOS
15) Programmable alarm clock that warns when time is about to expire.
16) Sound effects including phasers, sirens, explosions and more.
17) Print files created by TWTERM on or off-line
18) Your choice of 24 or 41 line display.
19) Scrollback buffer
20) View text files
21) Level Diagram mapping of your universe to locate Stardock, Class 0's
22) Create capture files of your playing session
*23) Display Transwarp/Standard path
24) Flight Recorder, record/replay your session in 3D graphics and sound
25) Scan current directory for files
*26) Merge Corp members database with yours
*27) Find other Traders
*28) Find one-way warps
*29) List Paired-Ports
*30) List best ports to rob and steal
*31) Find Dead-Ends
*32) Nearest ports and unexplored sectors to any sector
*33) Keeps track of busted ports and gives warnings
*34) Plus more features being added all the time for registered users...
35) On-line help
*36) Enter reminder notes as you play.
37) Supports COM 1-4, 2400-14.4 modems (See MODMHELP.DOC on how to connect)

>>> WHAT'S NEW in this version, is at the end of this document. <<<<
To run TWTERM, take the following steps:

To run TWTERM, simply type at the DOS prompt: TWTERM gamename
Where "gamename" is the name of the game files you wish access to.
"gamename" is optional and can always be entered from within TWTERM,
I just find it easier to do from the command line.

If you want to start a new set of game files. Then enter a gamename
that doesn't exist yet. TWTERM will use it for naming your files.

If you want to just check out TWTERM, but not access any files, then
just enter anything for a gamename.

If you don't enter a gamename from the commandline, TWTERM will prompt
you for one before it proceeds further.

When you first run TWTERM you must configure it to work with your modem.
This can be done on-line, but to save you're on-line time you may wish to
run TWTERM off-line first, to set it up and get acquainted.

Since TWTERM can not call a BBS and log on to it, you will need to call
your BBS with your communication program. You can run TWTERM once you
are connected to the BBS. This can be done in several ways. 1) EXIT
your comm program and start TWTERM. 2) Shell to DOS then start TWTERM.
3) Set up a hotkey in your comm program, that when pressed will start
TWTERM. See your comm programs docs for more details on how to do this.

If you shell to DOS to run TWTERM, or use a hotkey, you'll probably need
to configure your comm program to shell itself to EMS/XMS/DISK.
Just remember TWTERM needs 350K to run. While in your comm program,
shell to DOS and type "MEM" to see how much memory is available. Now if you
want to run other programs while in TWTERM, then you'll need more memory)

TWTERM will only work with BBS that uses "8 N 1". If the BBS you use to
play uses something else. Your out of luck for now. Most all BBS's are
"8 N 1" so there shouldn't be a problem.

LOCAL MODE use: No guarantees here (I haven't tried it). But if you want
to use TWTERM in local mode (and you are using
multi-tasking software). Try specifying COM0 as your
com port. See MODMHELP.DOC for more info.

Files created and/or used by TWTERM
(A "*" denotes a file used in the registered version only)

TWTERM.EXE the terminal program
TERMHELP.DOC term documentation. This file. Can also be printed
MODMHELP.DOC help file for configuring your modem
SCRIPT.DOC Help file for creating script macros
FILE_ID.DIZ use this to describe TWTERM when u/l to a BBS
ORDER.FRM easy to use registration form

COPY.BAT used from Utility Menu to demonstrate use of DOS commands
TWSTAT.MAC example macro file that displays all stats in game

TWTERM.CFG your configuration file created by TWTERM.
RECORDER.TWT text file that is used to record/playback playing session
MACROS.TWT text file that contains your editable macros
UTILITY.TWT text file containing the configuration of utility(s) to run
.MAC files text files for use by TWTERM to run large macros
.SCT file CIM file containing all explored sector's warp info
.PRT file CIM file containing all explored sector's port info
.WRP file Created by the Level Diagram mapping feature, containing
warps found during it's processing. Same format as .SCT

*.DAT file text file containing your assets, game stats, busted ports
*.TRD file text file used to store trader findings and notes.
*.BST file text file containing list of best ports for trading and robbing
*.END file text file listing dead-ends, how deep, and if port exists

How to use TWTERM

Previously I explained how to start TWTERM and how to correct any problems
when running it. So this section will focus on the features in TWTERM and
how to use them to your best advantage.

------------------ Summary of TWTERM Keys -----------------------

F1 View Files
F2 Print Menu
<CTRL> A Alarm Clock F3 Toggle Capture File
<CTRL> B Black Box - Flight Recorder F4 Data Menu
<CTRL> C CIM Access F5 Map Universe
F6 Find Stardock/Class 0
<CTRL> X Exit TWTERM F7 Macro Menu
<CTRL> Y Reset Database Files F8 Config Menu
<CTRL> Z Toggle Display F9 Shell To Dos
F10 Utility Menu

---------------->>>>>>>>>>> F1 - VIEW FILES

Selecting this feature allows you to view 3 types of files.

1) Help. Diplays the icons and what each one represents.

2) Scrollback Buffer. Use this to view lines that have already scrolled
off the screen. Buffer is configured for 100 lines (4 pages).

3) Text File. With this you can view any text file in the current directory.
For a file in a different directory, shell to DOS and change directories.
(or use the utility menu). Don't forget to change back to the TWTERM
directory afterwards, else TWTERM will be saving it's files in the wrong

--------------->>>>>>>>>>> F2 - PRINT MENU

Here you can print the many files TWTERM creates, using the one touch menu.
Make sure you have selected the correct lineport in TWTERM's configuration

-------------------->>>>>>> F3 - STARLOG <<<<<<<<<--------------------

Use this to open and close a capture file. Each time you open a capture
file you can add a distinctive name to it. The file is then given an
extension of .LOG automatically.

------------------>>>>>>>> F4 - DATA MENU
(Registered version only)

Come here when you need info on your universe. Kinda like your ship's
library, where you can look up all kinds of stuff.

1) Change Database Switch from one set of game files to another set.
2) Merge Database Merge another's SCT, PRT, or WRP file with yours.
(always merge the most recent file last)
3) Scan Log Scans a .LOG file for all your assets, planets found,
game stats, ports you have been busted at and more..
4) Nearest Ports Use this to quickly locate the ports nearest to any
sector you specify.
5) Paired Ports Choose the type of pair you want, and get a listing
of those ports. Those marked with a "*" are near full
capacity and should be your first choice.
6) Rob/Steal Ports Lists the ports that contain credits to rob and ports
that have Equipment to steal AND will pay top dollar
to buy it back.
7) Delete Busted Use this when you wish to erase from disk and memory
Ports the list of ports where you have been busted. Useful
to use after the 14 day cycle is up, and you are free
to rob and steal again.
8) Near Unexplored Use this to quickly locate the nearest unexplored
Sectors sectors to any sector you specify.
9) Find Dead-Ends List dead-ends, how far deep, and Class of port should
one exist in the dead-end.
10) Display Path Display a Transwarp or Standard path between two sectors.
11) One-Way Warps Finds and displays all the one-way warps you have found.
12) Find Traders Keeps a chronological list of all reports you have
found on other Traders. Excellent for tracking down
players. For best results start this term and open your
Flight Recorder or capture file while TW's opening
screen is displayed. Then TWTERM can scan your opening
messages also for the most complete report.
(if you have trouble interpreting this report, got to
the end of this doc and read "How Read Trader File"
13) Add Reminder Use this to post a reminder of who's ship belongs to
who. Attaches to the Trader log (.TRD file). Can also
use this feature to post notes about your game.
14) Delete Old Use this to delete old Trader reports and notes that
Reports may be too old to be reliable. Just specify how many
days back you wish to save, and all previous days will
erased from the .TRD file.

------------------>>>>>>>> F5 - MAP SCREEN <<<<<<<<<<-----------------

Here you have the latest in TW technology. A dual screen mapper that works
on-lne or off. Here you'll find info on any explored sector of the universe.

You'll see the surrounding sectors, up to 9 sectors away. All dead-ends
and ports are clearly marked.

The dual screen allows for viewing two different parts of the universe at
the same time, or for extending the view of the path in the first
window. This is one feature of TWTERM that will take some practice at
mastering. However anyone skilled with this mapper has an advantage over
one using the same term program with no skill on the mapper. Learn it well.

Also while in the mapper, should you wish to examine any port that appears
on the map, you can do so by entering "P" then the sector # where the port
is located.

Final Note: Some sectors may appear to be dead-ends, but in reality may have
a one way warp that comes in to it. The mapper does not check for this. The
sector that warps in may not be explored yet, thus the mapper can't tell.
If you are using the mapper as an aid in travel, then it doesn't matter
since you can't use that warp anyway. If you are using it to scan an area to
put a planet, then use the "Check For One-Way Warp" feature. Can also check
while playing TW by marking the sector before the dead-end as an avoid, then
trying to move there. TW will inform you if a warp exists.

------------>>>>>>>> F6 - FIND STARDOCK/CLASS 0
(Registered users get a more comprehensive listing)

Use this in a new game that does not list the location of Stardock. Uses the
Level Diagram approach to mapping the universe and for locating Stardock and
the Class 0 ports.

Not only will it report the location of these great ports, but it also
saves all the warps that it finds and saves them to disk in the same format
as TW's CIM file. Thus you can merge your Level Diagram warps, with the
warps in your .SCT file for the most comprehensive mapping possible.

When done mapping, the screen will display some sectors ranked in 3
different catagories:

Best: Surething, so far these sectors have always been Stardock or Class 0
Next Best: Check for these next
Also Look: And these last.

You should get no more then 15 sectors to search. But am willing to bet that
you'll find one on the first "Best" sector you check.

As a final option you can send the port info to your printer while on-line
(and off if you wish). Makes it easy to search when you have a printed
list in front of you.

FINAL NOTE: This feature can takeup to 25 minutes. TWTERM's alarm clock
feature is disabled during this process (to help speed things
up) so make sure you have plenty of time

---------------->>>>>>>> F7 - MACRO MENU

TWTERM can run three types of macros:

1) .MAC files. This is a text file with an extension of .MAC. This file
can hold 10 lines of 80 characters each, or 800 character total for
your macro. That's one huge macro capability.

These macros must be created using a word processor, text editor, or
DOS's COPY CON command. These macros must be saved in a text file
with an extension of .MAC. If you use TWTERM's Utility menu to run
your text-editor, then you can edit these macros while in TWTERM.

TWTERM can use 2 of these in the unregistered version. It uses the first
2 it finds in the current directory. (4 in Registered version)

I've included one here as an example to learn from. The macro is called
TWSTATS.MAC and is used when you first log-in to a game or before exiting.
It provides a complete list of all your assets, game stats, trader list,
and more. Make sure you start a capture file before running it in case
you want to save all the info.

2) Another type of macro is an Editable macro. These are saved in a text
file called MACROS.TWT. I call these "Editable" because you can create
these macros off-line or while on-line from within TWTERM.
Sorry, only 3 allowed in the unregistered version.
(7 in the Registered version).

Included with TWTERM are 3 macros already written for you.
Modify, erase, or replace them as you wish.

3) The last type is the Built-In macros. These macros are coded into TWTERM
and cannot be modified. These are ones that are complex to code so I
did it for you and added it into the term itself. They handle all your
mundane chores such as trading and stealing. Also a couple for Planet
Maintenance. (Sorry, only registered users have access to these macros)

To create macros that TWTERM understands you'll need to use TWTERM's script
language (see SCRIPT.DOC for complete details).

NOTE: While running a macro, should you wish to abort it, simply hit the
<ESC> key. Sometimes, if you coded the macro wrong, you could find
yourself in an endless loop (you'll know it when the screen stops
displaying and none of the keys in TWTERM work). Again, press <ESC>
to exit from such a loop.

The easiest way to create your EDITABLE macros is within TWTERM. However if
you would like to create the MACROS.TWT file off-line in a word processor
the format is as follows:

1) Add a "'" to the beginning of the description line
2) put the description line above the macro line
Not all macros need to be described. Here are some examples of proper format:

EXAMPLE 1 (both macros described):

'this macro does todays news when at the Main prompt
{send c}{%9}{send d}{e :}{send %8}{use]}
'moves to sector 3 from sector 1
{send 2;}{%0}{send 3;}{%0}

EXAMPLE 2 (only second macro described):

{send 2;}{%0}{send 3;}{%0}
'turns color on/off from main prompt
{send c}{%9}{send n}{%9}{send q}{%0}
{send i}{%0}{set}

If all this is confusing to you, then create your macros and descriptions
in TWTERM. Then Exit TWTERM or Shell to DOS and examine the MACROS.TWT file
to see the format it is created in.

To create Huge macros (.MAC files) you'll need some sort of text editor.
Each .MAC file can be up to 10 lines long at 80 characters per line max.
See TWSTATS.MAC as an example

FINAL NOTE: Many of these macros can be sped up by turning off the ANSI
color in TW before running the macros.


There is a special "FLIP" button that adds for toggling between macro and
description. To add a description just type it in as you would any text.

------------->>>>>>>> F8 - CONFIGURATION MENU

Here you can configure TWTERM to your system, turn sound on and off, and
set the special port alarm.

The port alarm will warn you when you come across the type of port you
have selected. When robbing I usually set this for 1 or 6. When searching
for Stardock use 9, and to be kept aware of class 0 ports use 0.

Final Note: Some warning beeps are not affected by this feature. Whether
sound is on or off, you will hear these.

---------------->>>>>>>> F10 - UTILITY MENU

This menu allows you to run other programs while on-line. These programs
can be on any drive and in any directory you specify (as long as it is
valid). This is most useful for running 3rd party utilities for TW, but
you can also use it to run any piece of software.

If the file is in the current directory all you need do is enter the name
of the program to run along with any command line parameters it uses.
If the file is on another drive or in another directory, then you will
need to enter the full path also.

Example: Suppose you want to run TED3 to edit your Huge macros while
on-line. TED3 is a text editor that resides in another directory
you would enter something like...


Now, no matter where TWTERM is being run from, you have access to TED3.COM

Should TWTERM not locate the file, an error message will be displayed.
However should it exist and you attempt to run it, but it doesn't work,
then chances are you don't have enough memory for the other utility to run.
TWTERM can not check for this since it has no way of knowing memory
requirements for all the utilities out there.

TIP: You can also use this feature to run DOS commands (much easier then
shelling to DOS), to copy, move, or delete files. TWTERM will first
check to see if the file exists on the disk.

If you want to use a DOS command that does not reside on disk but in
memory, then you will need to create a .BAT file that you can run and
perform those commands.

Included is Copy.Bat to demonstrate how to use the COPY command to
copy files from within TWTERM.

------------->>>>>>>> <CNTRL> Z - TOGGLE DISPLAY

This option allows for switching between 41 or 24 line display.

---------------->>>>>>>> <CNTRL> A - ALARM

Don't be caught in space defenseless. This handy feature can be programmed
to sound an alarm when time is about to expire.

Simply find out how much time you have left (main command prompt
displays this), then push <CTRL> A. Here you will prompted as to how long to
play before being warned. (Example: You want the alarm to sound 4 minutes
before time expiration. If you have 34 minutes left, then you want to be
warned in 30 minutes. Enter 30 at the prompt).

Once the alarm is set, it can not be turned off. Thus you won't make a
mistake and accidently turn it off. However, (if for some reason you need
to) there is a way to bypass the alarms circuitry and thus force it to not
go off. Simply enter a time longer than you have to play. Thus it will
never reach it.

Once the alarm has been activated, and you need to reset the alarm time,
simply hit <CTRL> A again and enter a new time.

FINAL NOTE: There are 3 occasions when the alarm won't sound. 1) When
shelled to DOS, 2) When running another program via the
Utility Menu, 3) While in the Map Screen. However, when you
return to TWTERM you will be warned. Of course by then it may
be too late.

------------>>>>>>>>>>> <CNTRL> Y - DATABASE RESET

Use this to reload your games .PRT and .SCT files. Used mostly after you
have just downloaded the latest PRT/SCT files, or after merging a .PRT,
.SCT, or .WRP file. Also saves to disk any busted port info in memory, then
resets and loads new busted-port data.

-------------->>>>>>>> <CNTRL> C - CIM ACCESS

This feature access TW's CIM (Computer Interrogation Mode). Here you will
find all the data on the sectors and ports you have explored.

TWTERM creates two files that contain the info on your universe. Both files
are given a file name that is the same name you use for the game you play
in. The file containing sector info has an extension of .SCT, while the
port file uses an extension of .PRT.

Depending on how much of the universe you have explored this d/l of data
can take some time (and depends on your modem-usually 3-4 minutes).
The only way to abort is to hit <ESC>.

There is known to be a bug in TW when it comes to the CIM. This bug can
cause problems with this feature of TWTERM. To avoid the bug in the first
place, make sure you make a few moves in TW before accessing CIM. Should
you encounter the bug while already in the process of d/ling (you can tell
when the scanner stops moving for a lengthy period of time, or an unusual
amount of time has passed and it is still not done), you can hit the
<ESC> key to escape.

Once you have d/l the files and returned to TW, you may want to load
the freshly updated port and sector files into TWTERM. Hit <CTRL> Y to
load your data files.

Cannot use this feature off-line.


This baby is like the black box in an airplane. It records your every move.

I like to think of it as a VCR tape of my playing session. RECORDER.TWT
is the tape and TWTERM is the VCR. When off-line simply hit <CTRL> B and
your playing session is played back in full 3D graphics and sound.

This feature comes in handy when working off-line.
* Handy in reviewing mistakes you may have made, or reviewing something
you may have missed.
* Corp members will find it invaluable when replaying another teammates
playing session.
* Create a capture file of it off-line for later scanning by TWTERM
* Use it as an aid in creating your macro's off-line

When running this off-line you can push the <PAUSE> key to temporarily halt
the display.

One word of caution though. This feature requires lot's of free disk space
for saving your playing session. Probably about 300K per 30 minutes of
play at 2400 baud. (Don't be concerned about size if you want to u/l to a
teammate. Since it is a text file, an 800K session will PKZIP to about

TIP: I created a .BAT file that I run from within TWTERM that renames the
RECORDER.TWT file to anyname I want. By doing this, I can give each
file a name that reflects the date of that particular file. I now
have a library of tapes dating back months. I can replay and review
anyone of my playing sessions.
Built-In Macros (Registered Version Only)

Here is a list of the Built-In macros and how to operate them:

<ALT> A Lower Alignment

Start at the Stardock main prompt. Lowers your alignment by 1 point for
for every experience point you wish to spend. Costs no turns or credits
to lower your alignment, only experience points (unless you have no
experience points, then it'll cost you nothing but time).

Takes about 5 minutes to lower alignment by 200 points at 14.4 baud.

<ALT> T Paired Port Trader

Start from TW's Main prompt, and make sure you are in the sector of one
of the ports. Hit <ALT> T and you will be prompted as to what type of
trading you want to do. Equip/Org, Equip/Fuel, or Org/Fuel.

Since Equip/Org is the most used, it is the default choice if you wish
to just press <ENTER> at this prompt.

This macro will port, move, select the right products, and haggle for you.
This macro keeps running till you end it or the products on hand run low.

<ALT> P Single Port

This one is used when you just want to port, trade, and move on. You'll
do this alot when exploring or travelling.

This macro also selects the most profitable commodity for you. For instance
if a port sells 2 or 3 items, it will get the best item first. If you want
to purchase something else then the best available, then don't use this

<ALT> D Credit Drainer

Pull into a port that has lots of credits. Use this macro to port and steal
credits. Will keep doing so until credits run down to less then 2000, or you
stop the macro, or you get busted.

<ALT> S Steal Equipment

Use this to port, then steal a load of equipment. Make sure you're holds
are empty before attempting to steal, and that the port has enough product
on hand to steal.

<ALT> E Equipment Stealing Loop

This macro will dock at a Port that buys Equipment. Steal the equipment
you need, then sells it back at top dollar. Does this over and over till
you stop it, you get busted, or run out of turns. Must have a psychic probe
on your ship for this.

NOTE: This macro will work whether the equipment is on your ship, or
whether it is on the port when you first start the macro. No need
for you to do anything other then specify how many holds you want
to use in the transaction when prompted.

Also note that sometimes the best price at a port fluctuates. TWTERM
calculates the best price based on the first SELL transaction. Should
the macro hang-up by this fluctuating price (happens at certain ports)
simply hit <ESC> to end the macro. Then start the macro over. Normally
starting it a second time will put TWTERM in sync with the best price.
But I have on some occasions had to start this macro 3 times before
it caught on to the best price and ran smoothly. Believe me, even with
the psychic probe, what is the best at one time may not be the second

<ALT> K Colonize Planet

So you started a planet and now need colonists. Start from the sector of
your home planet. Make sure the path to sector 1 is clear of enemy fighters
and mines. Start the macro.
It will take you to sector 1, land, fill up with colonists, then return
back to your planet where it will land and deposit the colonists.

Whenever you are done with transportation, just press the <ESC> key to
end this macro.

Should you wish to transfer colonists from one planet to another, then
simply write you're own macro for this using TWTERM's script language.

<ALT> O Planet Trader

Start in the same sector as your planet. Make sure there is a port there
to use, and your holds are empty.

You can choose between 3 options:

1) Sell planet commodities (great for unloading unwanted product or when
raping a planet you just invaded).

2) Buy commodities for your planet (great when you ned to start a planet,
or to fill a Q-Cannon with Fuel Ore.

3) Trade between planet and port. While it sells an unwanted product to
the port, it also buys a product you want (maybe Ore for Q-Cannon) and
puts it on the planet.

This macro runs till you stop it or until the product on hand is less then
the number of holds used in the transaction.

<ALT> M Maintain Planet

This macro you can start while on the planet or in the sector. If you start
while on the planet, the macro finishes with you on the planet. If you
start from the sector you will end in the sector.

The macro moves colonists around so that all commodities do not exceed max
production limits. If too many colonists are on the planet, your holds will
be filled with colonists. Make sure you have plenty of room.

If there is no Citadel on the planet (or only a level 1) it grabs the
fighters and puts them on your ship (make sure you have room for them first
before starting the macro).

Run the macro once for each planet in the sector.

<ALT> L Launch Disruptor

Use this when you want to eradicate mines in a sector. Make sure you have
some disruptors first and are adjacent to the sector with the mines.

Start the macro, tell it the number of Disruptors to fire, and into what
sector. Then sit back and watch the fireworks (and I mean "Fireworks"
literally, as you view the mines explode in vivid color).

<ALT> F Fire Photon

Fires a photon missle into an adjacent sector, then moves you into that

<ALT> U Unlock/Lock Underground

Make sure you are at the Stardock main prompt when you begin this macro.
Also make sure you have a few thousand credits on you.

Start the macro, and it will go to the Grimy Trader and get the password,
then take you to the Underground, gives the password and Bingo! you're in.
When asked for a new password, it gives one that is rather complex thus
making it very hard for anyone else to get into the Underground.

Ever see passwords like this? "#!@$#$R&^&)(*&_**^&*(&^*&^^*^&*(*&(*&*&"
No problem with this macro. You don't have to type a single character.
Not available in any other TW utility!
How To Read The .TRD File

Your .TRD file lists the days, any Traders trail you have picked up, and
notes you may have made for that day.

TWTERM gathers this info from Docking reports and from your opening
messages. When displayed in the .TRD file, dockings are left-justified
while findings in your messages (get these when traders enter sectors
where you have placed fighters or mines) are indented one space.

You will also notice, that Docking reports use the ships name and the other
uses the Traders name. If you find a ships name in your .TRD file that has
a time close to a traders name, then you will know the name of that traders
ship. (in case you want to change ships names for some reason).

Also you will notice a listing of the times the sectors were visited. To
find where you fit on that listing. Look for the time you played (top line)
go down the list and see who has the time right before you. That is the
player who played last, all times below and above that are the times others
entered those sectors within the last 24 hours.

You can use these times to track down other players movements and where they
or came. But you can also use them for setting traps. After you have a few
days of reports in your .TRD file, you should be able to spot sectors or
complete paths that another trader is using. Well, I don't have to tell
you what to do with those paths, do I?

If the program doesn't work

If you have trouble getting this program to run properly, check this
document or MODMHELP.DOC. Chances are you will find information to help
you there. If you can't find the solution to your problem in the document
feel free to contact me at the places listed below.

PHONE: (310) 924-4184
MAIL: 11955 209th St, Lakewood, CA 90715
BBS: Trade Wars conferences on RIME, Metrolink, FIDO, and Wildnet

SUPPORT BBS: 1-213-227-7127
Log on with this name: *Willy Boy Software
for instant access. 6 lines, supports all modems.

Conference 4 is my personal support conference where you
can address problems or bugs you may experience.
Special Thanks

For all their help in the developement of TWTERM, I'd like to take this
moment to give special thanks to David Spellman, Sysop of PhotoPro who
graciously has provided a distribution and support outlet for my programs.

Special thanks to Michael Jones for his help in beta-testing (so if
you find a bug, blame him), and ideas in product design.

Thanks to French Flyer BBS and Greg French for allowing me access to TW
for 3 hours everyday while I coded this term.
That's all there is to it. Happy hunting, and I hope it helps add to your
personal arsenal of tools for Trade Wars. If you should have
any suggestions or ideas about TWTERM, or if you find a bug drop me a line.

TWTERM has a long way to go before it becomes the Ultimate Term. I can only
do it with your support. So please, join the TWTERM family and help make
this term the best it can be. Please register today.

Will Boyett
Author of such great game utilities such as:
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