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John Pritchett has been an indie game developer since 1994 when he joined [[Gary Martin]] to develop TradeWars. The following is a timeline of Pritchett's work in the game industry: *{{yellow|100|1994}}: Joined Martech Software, taking over development of [[Application:TradeWars 2002 v2|TradeWars 2002]]. *{{yellow|100|1998}}: Formed [[Group:EIS|EIS]] and released [[Application:TWGS|TWGS]]. *{{yellow|100|1999}}: For 8 months, consulted with [[Community:Bernd Lehahn|Bernd Lehahn]] of [[Group:Egosoft|Egosoft]] ([[Application:X - Beyond the Frontier|X - Beyond the Frontier]], etc) on plans for an X-based MMO. *{{yellow|100|2000}}: Took ownership of TradeWars from Martech. Also licensed TradeWars to Realm Interactive to develop [[Application:TradeWars: Dark Millennium|TradeWars: Dark Millennium]]. Worked with [[Group:Realm Interactive|Realm Interactive]] from 2001 to 2002. *{{yellow|100|2002}}: TW: DM picked up by [[Group:NCsoft Corporation|NCsoft]], but soon after renamed Exarch. The game was eventually released as [http://en.wikipedia.org/wiki/Dungeon_Runners Dungeon Runners] in 2007. *{{yellow|100|2005}}: Partnered with a small Canadian team to develop [[Application:TradeWars Tournament|TradeWars Tournament]], a light 2D graphical remake of classic TW. The partnership failed due to creative, personal and professional differences, though the developer continued to use the TradeWars license for its own project. *{{yellow|100|2007}}: Taking a break from TW, Pritchett joined [[Group:21-6 Productions|21-6 Productions]] to write the physics for [http://reviews.teamxbox.com/xbox-360/1566/Rocket-Bowl/p1/ RocketBowl 360], a remake of [http://www.largeanimal.com/ Large Animal's] successful rocket-powered bowling game. RocketBowl was released for X-Box Live Arcade in summer of 2008. *{{yellow|100|2009}}: Continued to work with 21-6 on unannounced projects. Also developed solo project [http://www.xenopede.com Xenopede] under the company name Black Squirrel Studios.
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