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Notes:
This game was a direct port of the [[TradeWars 2/QuixPlus|QuixPlus]] version. It has many of the same files, and keeps the same general theme, that of the Star Trek universe. Much of the text of the game is identical to that of the QP version. The major addition made by Vega and his co-developers is an overarching goal, something that other versions of TradeWars lacked. Martin's version, for example, often ends when the game operator chooses a winner, or when there is a consensus among players. In Galactic Armageddon, the game ends when a player succeeds in destroying the homeworld of one of the major races in the game (Federation or Romulan). Because the game was a mod of the QuixPlus pascal version, which itself claimed to be a mod of TW 3 (aka TW 200), it was originally called TW 4: Universal Armageddon. "Universal Armageddon" was a reference to Doctor McCoy's quote about the Genesis Device in ''Star Trek II: The Wrath of Khan'', that it would bring about "universal Armageddon". The next version came out just six months after TW 4, and was called TW 5: Galactic Armageddon. [[TradeWars 5: Galactic Armageddon ANSI Files]] [[TradeWars 5: Galactic Armageddon Message Files]] {{#Timeline:TWGS|1|1987|1|[[Application:TradeWars 5: Galactic Armageddon|Galactic Armageddon]] is written by [[Community:Andrew Vega|Andrew Vega]] and others. The initial release is called TW 4: Universal Armageddon, and it is a mod of the QuixPlus pascal codebase. The final version, called TW 5: Galactic Armageddon, was released in 1988.}}
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