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Notes:
Realm Interactive licensed TradeWars in 2000 and developed TradeWars: Dark Millennium until 2002 when the company was purchased by Richard Garriott's [http://en.wikipedia.org/wiki/Destination_Games Destination Games]/[http://en.wikipedia.org/wiki/NCsoft NCsoft] Austin. Soon after, the TradeWars name was dropped, and the game became Exarch. Eventually, Exarch development was discontinued, with the team splitting up and moving on to other NCsoft projects, including [http://en.wikipedia.org/wiki/Tabula_Rasa_(video_game) Tabula Rasa] which was being revamped after two years of development. The game was eventually picked back up (in 2005) and completed as Dungeon Runners, though by an entirely different group of developers. Dungeon Runners used the engine originally written for TW:DM by [[Community:David Adams|David Adams]], as well as assets from earlier phases of the project, with additional new assets based on the concepts of [[Community:Joe Madureira|Joe Madureira]] and others. ===Exarch Teaser=== {{#ev:youtube|YArFXAjQtmc|320}} ===Dungeon Runners Teaser=== {{#ev:youtube|o2llHWDmIaU|320}} *[[TW: Dark Millennium Image Gallery]] *[[Exarch Image Gallery]] *[[Dungeon Runners Image Gallery]] *[[TW: Dark Millennium Fiction Concepts]] *[[David Adams TradeWars: Dark Millennium Interview]] *[[TW:DM Press Release]] *[[TW:DM Preview]] {{#Timeline:TWGS|1|2000|10|[[Application:TradeWars: Dark Millennium|TradeWars: Dark Millennium]]. In October, Pritchett is contacted by [[Group:Realm Interactive|Realm Interactive]], a start-up game company in Phoenix, that wishes to use the TradeWars name on an MMORTS they are developing. A contract is signed, and Realm Interactive begins promoting the game as a TradeWars spin-off.}}
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