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Notes:
According to Greg Watts, Outpost Trader was "begun during a time when it looked as if there would be no new generation of this type of game." He claimed that the game was "the vehicle to carry forth the spirit" of TradeWars. However, work started on the project right after Martech released its latest version, TradeWars 2002 v2, which had been in active development for the 9 months following the final release of TW 2002 v1. This is evidence of a growing disillusionment among many prominent TradeWars players and sysops, primarily members of the FidoNet TradeWars feed, including OT's author, Greg Watts, [[Community:Joel Downer|Joel Downer]] ([[Application:Iron Ox|Iron Ox]]) and [[Community:Albin Gersich|Albin Gersich]] ([[Application:TradeWars 2002 Assistant (TWASSIST)|TW Assistant]]), and other contributors to [[Document:Iago's War Manual|Iago's War Manual]], who felt that Martech was slow in addressing critical bugs and adding features to the game. It is clear from Iago's War Manual and other sources that TradeWars players of this time held no particular loyalty to Martin's TradeWars, seeing it instead as only one in a long line of TradeWars-like games. [[Outpost Trader ANSI Files]] {{#Timeline:TWGS|1|1994|4|[[Application:Outpost Trader|Outpost Trader]], by [[Community:Greg Watts|Greg Watts]] (MegaWatts Computing), is released. It is a fork of TW based on Martin's TW2002 v1.03d which was widely played while TW2002 v2 was in beta. A group of TW players and gameops, many of whom contributed to [[Document:Iago's War Manual|Iago's War Manual]], are credited with inspiration and play testing. Among them is Joel Downer.}}
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