From TradeWars Museum
Document
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Published By
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| Crystal Ball Publications
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Author Name
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| Rick Mead (Gypsy)
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Year Written
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| 1997
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Text Type
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| Documentation (Unofficial), Player's Guide
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For Version
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| TW 2002 v3
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Download
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| TWGUIDE.ZIP
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Sample
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| Gypsy's Big Dummy's Guide To Tradewars
Trade Wars 2002 combines adventure and exploration with strategy and cooperative play in an entertaining and exciting on-line game. You compete against other BBSers to be the most powerful trader (or corporation of traders) in the universe. Independent traders can compete quite effectively against large corporations. Corporate members can perform specific duties (as directed by their C.E.O.)in specialized ships. Traders can be "good guys" or "bad guys" with different avenues for advancement. The universe can be different with each new game. There is no right or wrong way to play and the possible strategies are limited only by one's imagination.
Tradewars for the MBBS combines all the great play of the classic DOOR game for DOS BBS's and ports it to the multi-user environment of the MBBS. This Manual will serve as a guide to new to moderate experience type plyers. Feel free to visit Gypsy's War Room for more features dedicated to Tradewars. The address is: Gypsy's War Room
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Gypsy's Big Dummy's Guide to TradeWars